![]() ** Parameters: "C:\Users\Admin\Documents\Hammer maps\Gmod\Water World alpha.bsp" "c:\spil\programmer\steam\steamapps\zneaker\half-life 2 episode two\ep2\maps\Water World alpha. Setting up ray-trace acceleration structure. Loading c:\users\admin\documents\hammer maps\gmod\Water World alpha.bsp Valve Software - vrad.exe SSE (Mar 11 2008) ** Parameters: -game "c:\spil\programmer\steam\steamapps\zneaker\half-life 2 episode two\ep2" -noextra "C:\Users\Admin\Documents\Hammer maps\Gmod\Water World alpha" ** Command: "c:\spil\programmer\steam\steamapps\zneaker\sourcesdk\bin\orangebox\bin\vrad.exe" Writing c:\users\admin\documents\hammer maps\gmod\Water World alpha.bsp Visdatasize:941752 compressed from 953808 Reading c:\users\admin\documents\hammer maps\gmod\Water World alpha.bsp ** Parameters: -game "c:\spil\programmer\steam\steamapps\zneaker\half-life 2 episode two\ep2" -fast "C:\Users\Admin\Documents\Hammer maps\Gmod\Water World alpha" ** Command: "c:\spil\programmer\steam\steamapps\zneaker\sourcesdk\bin\orangebox\bin\vvis.exe" ![]() Writing C:\Users\Admin\Documents\Hammer maps\Gmod\Water World alpha.bsp Reduced 28 texdatas to 19 (1264 bytes to 905) ! Run buildcubemaps in the engine to get the correct cube maps.Ĭreating default HDR cubemaps for env_cubemap using skybox materials:ĭisplacement Alpha : 0.1.2.3.4.5.6.7.8.9.10 Writing C:\Users\Admin\Documents\Hammer maps\Gmod\Water World visibility clusters.Ĭreating default LDR cubemaps for env_cubemap using skybox materials: Multiple references for cubemap on texture maps/water world alpha/nature/water_pretty1_1040_-1008_-16!!! Originally posted by Loris: You do not need HL2 to have HL2 assets in Gmod. You only need to mount other games, like CS:S or Episode 1/2. Loading C:\Users\Admin\Documents\Hammer maps\Gmod\Water World alpha.vmfįixing up env_cubemap materials on brush sides. You do not need HL2 to have HL2 assets in Gmod. MaterialPath: c:\spil\programmer\steam\steamapps\zneaker\half-life 2 episode two\ep2\materials ** Parameters: -game "c:\spil\programmer\steam\steamapps\zneaker\half-life 2 episode two\ep2" "C:\Users\Admin\Documents\Hammer maps\Gmod\Water World alpha" For example, if you want to play EP1, you only mount EP1 and make sure to restart the game after mounting.** Command: "c:\spil\programmer\steam\steamapps\zneaker\sourcesdk\bin\orangebox\bin\vbsp.exe" To solve this problem, you only mount the specific episode that you want to play. Same thing goes in HL2 if you mount any of the Episode most of the animation may resulted in T-Pose(Go to Black Mesa East if you want to see what i mean)Īnd again to fix this just unmount both EP1 & EP2 and it should fix almost all the the problem"īasically, EP1 and EP2 assets conflict when mounted together making a mess when playing the Episodic campaigns. To fix this you just need to make sure the only mount is EP 2 and restart the game Half Life 2 Episode 2 (obviously) knowledge of basic gmod (duh) Half Life 2 Episode 2 textures can be put into gmod a few different ways. I want to play HL2 EP2 but i mount both EP1 & EP2 in the first map Alyx will not have her gravity gun pick up animation which will break the game If you MOUNT all of the Half Life Episode 1 & 2 the FIRST Episode to be check in the selcted box will have it animation correctly in it own Episode map ![]() "I just tested how the animation work and have a surprise result Credits to Xeerek Worldender for finding this fix.
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